
The Second is what you probably expected, a fully functional DLC for our main Project to release along side it. The Lone Wanderer never made it to Point lookout or did they? The first will invlove a standalone release of pointlookout designed to run on vanilla Fallout 4 from the perspective of Nate or Nora. We have two primary ideas for Releasing this content. What is the release plan for this content? Work has not stopped on the Main Fallout 3 Game but Point Lookout is the Priority until its Release. We feel confident to work in a similar way and really want to get a small slice of what we have been working on out there. While it might not be instantly noticable Point lookout is by far the smallest DLC created for Fallout 3 but because of that Bethesda could spend more time creating the perfect enviroment. This mod is dedicated to Kingtobbe, who was a founder of the Point Lookout project.įrequently asked questions Why is the team focusing on a DLC before finishing the main game? JonE_Cookieske: Generic Male Dialogue, Jacob Humboldt Kirstin Pace: Panada, Marguerite, Generic Female Dialogue Zane Schacht: Obadiah Blackhall, Bruiser/Tracker Xgamer468: Metal Armor model and textures Luiza Carvalho: Music - instrumental intro sequence Medicaledical: Double-barrel Shotgun, Hazmat Suit and several pieces of SetDressing Harold95: Many architecture assets, clutter items JHeim: Some quest scripting for An Antique Land PuddleSoup: Animated Vault-boys for quests MrCaputo (Pierluigi Caputo): Vault-boy icons Jeremy Calvert: Animated Vault-boys for quests Zanthir: QA Lead, Level Design, various Weapons, Turrets, several SetDressing modelsĬharlie Wilcher: 2d Art Lead, Animated Vault-boys for quests, Riverboat ticket

Kingtobbe: Models and textures for various clutter items, SetDressing, and workbench
